Happy to show my latest personal work! This started off as a game-ready asset exercise that eventually morphed into a full environment......Might have got a bit carried away!
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I'm a big fan of Giorgio Baroni's Vehicle designs, and when I saw his concept of this little cube on wheels, I knew I'd have to take a shot at it one day. The design has a clean, minimal aesthetic which I really vibe with but also has some bold shapes and lines which I love. The sketch also allowed me an opportunity to make a few of my own stylistic choices that I hope do his concept justice.
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In terms of the environment I wanted to create a simple scene to help tell a bit of a story as well as create something that complimented Baroni's design. I stumbled across a photo of a tunnel midway through modelling that sparked a bunch of ideas and an opportunity to tell a bit of a story. I love Sci-Fi that's relatively minimal and keeps me asking questions so wanted to keep the scene a bit vague as well. Where was the driver going? Where have they gone? For what reason? Is this even earth?
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I really enjoyed adding a bit of life/nature to the scene such as the water, smoke, dust and various other atmospherics. It was a challenge to try and keep it understated and not too distracting. I originally played around with a version that included vegetation, but felt it took away from the harshness of the environment so ended up removing it.
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All assets were made by me excluding some Megascans rocks and textures as well as some brush/grunge textures by Jan Wyss.
Don't forget to turn sound on for some extra mood!
The tunnel was created using a blueprint that instances 3 meshes. A material then uses each instances unique location to drive various material params. Decals and water then did a lot of the heavy lifting!
I followed Ghislain Giradot's method for spawning water droplets from the hole in the ceiling. His videos are amazing, go check them out!