Using Unity, I wanted to concept an old Listening Station emitting a sonar ping off into an abyss. I wanted to create a minimal, brutalist style of architecture that relies more on silhouette than loads of detail. I found it an interesting challenge to realise when I was adding too much detail that wasn't actually doing much for the overall scene vs adding meaningful details that contributed to the story.
I added some extra life through various elements such as particle and wind effects as well as some subtle animation to the characters and various props.
3rd party assets used include some rock models by Alen Vejzovic
Don't forget to turn on sound for some extra mood!
Sculpted a few technicians in Zbrush. I wanted these to be fairly simple and readable as the camera was quite some distance away. To help, I used an unlit shader on these guys to pop them off the background. Slapped some stock Mixamo animation on too.